Recent Works Rigging, Anatomy, Python, Maya Some free-from-NDA projects I've contributed to in the recent past.
Cloth Simulation Graphics, Tools, Maya, Python, 3D Math Constraint-based cloth simulation implemented from scratch in Maya using Python. No shelf tools used.
The Glassworker Character Animation, Photoshop Pakistan's first hand-drawn animated feature film.
Wacky Safari Rigging, Game Design, Animation VR game developed for the HTC Vive in a 2-week sprint designed to be an enjoyable experience for a completely naive guest.
Space Bar Rigging, Game Design, Animation, 3d Modeling Assymetrical VR co-op bartending experience developed in a 3-week sprint for the HTC Vive.
Kitchen of the Future PyOpenCV, Spatial Augmented Reality Python program employing a projector and depth-sensing camera to explore possible indoor applications of spatial AR.
Jeff Lebowski Character Design, Art Fundamentals, Animation An independent study aimed at exploring the fundamentals of character design for traditional animation.
Illustration Art Fundamentals, Visual Storytelling This brings me joy.
BVW Round 3: 43 mph Rigging, Animation, 3d Modeling Unity game developed in a 1-week sprint employing gesture controls using the Leap Motion.
Baby+ UX Design, Prototyping, User Research A pregnancy-companion mobile application for Pakistani women.
Memory Pal UX Design, Prototyping, User Research Educational destop application aimed at familiarizing secondary school students to the 'Memory Palace' mnemonic device.
Bipedal Rig Rigging, Tools An 2-week independent study in Maya aimed at strengthening fundamental character-rigging concepts.